timing package
timing contains no classes.
License
The timing package is marked as Compatible, which means any game can use it.
Utility functions
- time = SCUtil.GetTime()
- Returns a number, containing the number of seconds (with high precision) since roughly the first time GetTime was called.
- time = SCUtil.GetWallTime()
- Returns a number, containing the number of seconds (with high precision) since 12:00 A.M. (UTC) on January 1, 1970.
- SCUtil.Sleep(amount)
- Try to sleep for amount seconds with as much precision as possible.
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